Blood Drive
SUMMARY
- Role: Artist / Programmer
- Status: Completed
- Team members: 3
- Duration: 3 Days
- Jam Theme/Prerequisite: Vampires/Blood is fuel
- Engine: Unity
Description
You play as an energy superpower secretly harvesting vampire blood to progress your organization's goals by converting them into fuel. Vampires have caught onto your actions and are trying to stop you. Manage your employees to fend off these crawly beings by shining them with specially engineered floodlights which harm vampires.
Screenshots



My Contribution
Our team did not have any artist, so we had to wear multiple hats around the game. I chose to focus on the art/UI side of the game.
- Art - Environment Asset, Building Asset
- Visual - Post Processing
- Gameplay - Tutorial + Introduction
- Controls - Topdown RTS style camera
Reflection
We were pretty ambitious with the gameplay and it was very experimental. It is supposed to play a bit like an "RTS" (loosely) where you manage your employees
with the floodlights and fend of the vampire.
I decided to learn to model voxel-style with BlockBench for the first time.
It was a good experience to learn how an artist might have to work to model any assets.
I was definitely a little overwhelmed, but I had a friend guide me + online resources.
I focused on the controls and the art side while my teammates focused on the UI as well as the enemy AI.
We did pretty well in the visuals and concept department in the game voting, and we were happy with what we created for ourselves.
You can read more about my thoughts here!
