Gastric Buster
SUMMARY
- Role: AI Programmer
- Status: Completed
- Team members: 5
- Duration: 2 Days
- Jam Theme/Prerequisite: Bubbles
- Engine: Unity
Description
You are an indigestion medicine tasked with cleansing toxic acidic bubbles. You are outnumbered and need to cleanse them carefully.
Screenshots




My Contribution
Our game was relatively simple, but scalable idea. I chose to focus on the enemy AI/behavior.
We worked together on ironing out the design of the game.
Reflection
The theme this time around was relatively simple but challenging, which such a straight forward theme, it was pretty challenging to come up with an idea that is stands out.
We thought of a few buzzwords to take advantage of the theme such as social bubble, economic bubble, bubble (boiling), bubble (float), bubble (pop).
We decided to play it safe and went ahead with a bullet-hell style game. Usually I personally would try to be cheeky and come up with something smart,
but it was a little too restricting. A safe idea is still a solid idea.
We definitely had a solid base since it was relatively simple to expand the game, adding abilities/behaviors do not take a lot (other than the implementation of it).
Abilities were modular so it was very customizable during our discussions
Features that were implemented
- AI - Dash, Trailing explosives, Shooting
- SFX - Gather assets
